Collaborating towards Shared Goals

 
 

Overview

Teams don’t work on products in a vacuum. One small-balanced team is typically charged with solving a specific, related set of problems for a specific persona. However, their work often interweaves with other teams, which requires coordinated product releases.


OPPORTUNITY

Opportunity: Help streamline work when multiple teams are working towards the same objective. Why? So teams can avoid becoming blocked and get reach their objectives faster.

If there’s a bottleneck, I need to know that.
— product manager

Solution: Create an experience in which teams can share groups of related work (epics). Help them visualize dependencies and receive alerts when they are blocking one another’s progress.

Creating a dependency

Creating a dependency

Designing a solution took several iterations, because there was a lot of variance in:

  • how “integrated” teams prefer their backlogs to be,

  • what level/scope of information they want, and

  • how they want to visualize shared work and dependencies.

Several iterations of shared work & dependencies designs

If there’s an epic that is blocking other teams, I need to know how I can help the team to be successful.
— portfolio manager

After several rounds of iterations and user testing, we discovered the following:

  • PMs don’t want other PMs to have control over their backlogs, so they should be loosely coupled, rather than integrated. They want the tool to notify them when there’s a problem, and then they want to have a conversation with the other team.

  • Different personas want different levels/scope of information, so we need to provide two different experiences: one for the portfolio-level and another for the team-level. Portfolio-level users want to understand what’s happening across many teams, how work is feeding up to org-level outcomes, and which teams need help from leadership. Team-level users want to ensure that developers are not blocked by dependencies on another team.

  • Dependencies can get complicated, and diagrams make it harder for users to know “now what?”. Instead, users gravitated towards the simplicity of “epic cards” with mission-critical information and clear alerts.

Final design